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Home - Tutorials
- Export Settings: |
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These are the settings to determine the way your source is exported. |
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Save In: |
Output folder to store output files. By default the output folder
is C:\Snosh Project. To change the output location, click on Browse
button. |
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Output Filename: |
By default the output filename will be the same as the input filename.
To use a different output filename, enter a new filename. |
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Output Type: |
Snosh allows to export up to 6 different formats type at the same
time. |
- SWF (Flash 8, Flash MX, Flash 3+, Flash Vector)
Flash 8 SWF/Flash MX SWF is ideal for short video under 16 000
frames. Flash 8 SWF/Flash MX SWF uses high quality compression
which is comparable to QuickTime Video, Windows Media Video, and
Real Video. To play Flash 8 SWF, you will need to have Flash 8
Player installed on your pc. Flash MX will require Flash Player
6 and above.
Flash 3+ SWF is ideal for short/brief advertisement purpose. To
play Flash 3+ SWF, you will need to have Flash 3 and above installed.
Please note that MP3 will not play on Flash 3 Player. You will
need to have Flash Player 4 and above in order to play MP3.
Flash Vector SWF is ideal for vector based animation. To play
Flash 3+ SWF, you will need to have Flash 3 and above installed.
Please note that MP3 will not play on Flash 3 Player. You will
need to have Flash Player 4 and above in order to play MP3.
* If video is not included on the output, it will be exported
as Flash audio.
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- FLV (Flash 8, Flash MX)
FLV (Flash 8, Flash MX) is ideal for larger video. Unlike SWF
they don't have 16 000 frames limitation. FLV quality is better
compare to SWF format and they perform better. FLV file format
can be imported into Macromedia authoring tools.
* If video is not included on the output, it will be exported
as Flash audio.
* you may create HTML to load the FLV video by checking the Generate HTML checkbox. at the end of the conversion, you will get the following files:
- filename.flv - FLV Flash Video
- filename_flv_loader.swf - SWF loader to load FLV Video
- filename_flv_loader.html - HTML loader to load SWF that linked to FLV Video
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- HTML
Hyper Text Markup Language or better known as HTML is common method
use to include a swf file into it. You are not require to learn
the HTML coding, you just need to check the HTML checkbox and
the html will be generated automatically.
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- Windows Projector Executables
Windows Projector Executables, EXE which is runable through double
clicks on the exe file. This is ideal for project presentation
or if you require to copy the Flash into the cd.
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- MP3 Audio
MPEG Layer-3 format. Very popular format for keeping of music.
The mp3 algorithm development started in 1987, with a joint cooperation
of Fraunhofer iis-a and the university of erlangen. it is standardized
as iso-mpeg audio layer 3. it soon became the de facto standard
for lossy audio encoding, due to the high compression rates (1/12
of the original size, still remaining considerable quality), the
high availability of decoders and the low cpu requirements for
playback. (486 dx2-66 is enough for real-time decoding). it supports
multichannel files (although there's no implementation yet), sampling
frequencies from 16khz to 24khz (mpeg2 layer 3) and 32khz to 48khz
(mpeg1 layer 3). formal and informal listening tests have shown
that mp3 at the 192-256 kbps range provide encoded results undistinguishable
from the original materials in most of the cases.
mp3 uses the following for compression:
- huffman coding;
- quantization;
- m/s matrixing;
- intensity stereo;
- channel coupling;
- modified discrete cosine transform (mdct);
- polyphase filter bank.Compression ratio is 1:10...1:12 corresponds
to 128..112 kbps for a stereo signal.
MPEG Version 2.5 was added lately to the MPEG 2 standard. It is
an extension used for very low bitrate files, allowing the use
of lower sampling frequencies. If your decoder does not support
this extension, it is recommended for you to use 12 bits for synchronization
instead of 11 bits.
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- WAV Audio
Standard Windows WAV format for non-compressed audio files. Pulse
Code Modulation (PCM) is the standard method of digitally encoding
audio. It is the basic uncompressed data format used in file types
such as Windows .wav.
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Background Colour: |
By default, the output will use black as background. To change
it, click on the background colour drop down and select the background
colour from the colour picker. |
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Click on Export button to start the process. |